Report

8 min reading

August 20, 2025

Inflight Ancillary Revenue Report: How Passengers Spend Their Time and Money in the Air

This report maps how airline passengers spend their time and money onboard: IFE consumption, retail conversion, payment preferences and the ancillary revenue levers that drive per-passenger yield.

Key findings

  • More than 60% of passengers watch video onboard — but entertainment engagement and retail conversion are not the same metric. Conversion depends on interface design, payment accessibility, and offer relevance. (Moment Aviation Report)
  • Average ancillary spend: $90 per passenger per flight in 2024, projected at $120 by 2030. Airlines with integrated commerce and entertainment platforms consistently outperform those running them as separate systems. (Moment Aviation Report; Valour Consultancy)
  • 97% of passengers use their own device onboard. Over 50% report frustration when charging outlets are absent. Charging access determines platform dwell time — and dwell time determines commercial exposure. (Moment Aviation Report)
  • Flight duration is the primary variable in ancillary revenue per passenger. Route mix determines platform ROI more than fleet size. Long-haul routes generate materially more spend per deployment. (Moment Aviation Report)
  • The IFE market reaches $12.4B by 2030 — driven by the convergence of content, commerce, and connectivity on a single platform. Airlines treating IFE as a cost center are structurally mispositioned for where the market is going. (Moment Aviation Report)

The onboard opportunity: $17 billion by 2030

The inflight entertainment market is projected to reach $12.4 billion by 2030. The inflight retail market adds $5 billion on top. Together they represent a $17+ billion opportunity for airlines that understand what passengers actually do with their captive time onboard.

The IFE market doubles between 2020 and 2030. That growth is passenger-driven. 198 million EU travelers flew in Q1 2024 alone, an 11.5% increase year-on-year (Eurostat). The addressable audience is expanding. The question is whether the onboard infrastructure captures their attention and spending.

What passengers actually do in the air

66% of passengers watch movies during their flight (Cathay Pacific survey). 46% read. 28% shop for deals. 25% check flight information.

Entertainment is the default behavior across route types and cabin classes, not a preference. The demographic profile reinforces this. 63% of air travelers are between 30 and 50 years old, a generation with strong purchasing power, high digital literacy, and expectations shaped by ground-based streaming and e-commerce. They bring those expectations onboard.

How passengers spend their time in the air: 66% watching movies, 46% reading, 28% shopping deals, 25% flight info

94.7% of passengers use their own devices

The BYOD shift is structural. 97% of passengers prefer using their own device for inflight entertainment. On flights equipped with wireless IFE, real usage data confirms this: 94.7% connect via smartphone, 5.3% via tablet or laptop.

On a medium-haul flight equipped with wireless IFE, average session time is 58.4 minutes. 41% watch downloaded movies and series. 35% stream content onboard.

Passenger behaviors on medium-haul flight with wireless IFE: 94.7% smartphones, 41% downloaded content, 35% streaming, 58.4 min session

The BYOD model creates one structural friction point: 59% of passengers cite the lack of charging outlets as a significant barrier. A passenger without battery is not browsing the onboard retail catalog. Charging access and seamless onboard connectivity are commercial infrastructure, not passenger amenities.

What passengers consume onboard

72% of passengers choose VOD as their primary content format. Movies and series dominate viewing time. Blockbusters consistently outperform niche content regardless of platform quality.

Hollywood catalog depth is not a differentiator. It is a baseline requirement. The full genre and format breakdown, including consumption data by route type and passenger segment, is in the downloadable report. Airlines building or refreshing their IFE platform will find the catalog benchmarks directly actionable.

Onboard spending: what passengers buy and what stops them

Average onboard spend per passenger stands at $90, projected to reach $120 by 2030 (Valour Consultancy). 26% of airline decision-makers identify building ancillary revenue as their most pressing commercial challenge.

The primary conversion barrier is payment infrastructure. Airlines operating cash or card-only systems are structurally misaligned with where passenger purchasing behavior has moved. A well-configured onboard retail platform that supports digital wallets, loyalty point redemption and multi-option payment at the point of purchase is the gap most airlines are still closing.

The top-selling product categories, the payment preference breakdown through 2027 and the conversion rate benchmarks by airline type are in the full report.

What the data tells airline IFE and commercial teams

Passengers arrive with a smartphone, a streaming habit, and purchasing intent. The cabin has 2 to 12 hours of their attention. What airlines do with that window determines per-passenger yield and shapes the overall passenger experience.

Content catalog depth, device charging access, payment flexibility and a connected retail layer are not independent decisions. They compound. An airline that fixes content but not payment captures less than one that addresses both. The infrastructure is what converts intent into revenue.

The full report covers the complete genre breakdown by route type, passenger demographic segmentation, payment preference trends through 2027 and IFE platform benchmarks. Infographic format. Used by IFE managers, content leads and ancillary revenue teams at airlines evaluating their onboard passenger strategy. Free download.

Frequently asked questions

How do airlines increase ancillary revenue from inflight entertainment?

The highest-leverage change is integrating commerce into the entertainment interface rather than running them as separate apps or systems. When a passenger can move from watching a film to ordering a meal or browsing retail in a single interface without re-authenticating or switching screens, conversion rates rise measurably. The second lever is payment: 19% of passengers cite payment friction as a direct barrier to onboard purchases. Adding digital wallet support removes the single most common checkout abandonment trigger. Third: timing and relevance — contextual offers served during natural break points in content consumption outperform static catalogue browsing.

How much time do passengers spend on inflight entertainment?

On medium-haul flights of approximately 5 hours, passengers spend on average 58.4 minutes — roughly 20% of flight time — on the entertainment platform. More than 60% watch movies or series, with blockbuster titles consistently outperforming catalogue depth. BYOD is the dominant mode: 97% of passengers use their own device. Dwell time on the platform is the commercial variable that matters most — it determines how much of the ancillary offer passengers are exposed to and for how long.

How does flight duration affect passenger spending onboard?

Flight duration is the primary determinant of ancillary revenue per passenger. On short-haul routes under two hours, passengers make limited purchases and spend minimal time on the platform. On medium-haul routes of two to six hours, food and beverage ordering peaks and platform engagement rises. On long-haul routes over six hours, passengers explore the full content catalogue, purchase across more categories, and are significantly more likely to engage with destination services. Platform investment ROI scales with route length: airlines with long-haul heavy networks have a materially larger ancillary opportunity per deployment.

What do airline passengers spend money on during a flight?

The $90 average per-passenger spend covers: food and beverage (highest volume by transaction count), seat upgrades and ancillary services (highest margin per unit), duty-free retail anchored by spirits, electronics, and airline merchandise, and destination services — hotel bookings, transfers, and event tickets, the fastest-growing category by value. Wi-Fi access is an increasingly important ancillary line as freemium models drive upgrade purchases. The mix shifts with flight duration and passenger profile — and personalization is the lever that closes the gap between average spend and maximum spend potential.

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